An easy and quick way to display small menus to the player. Works extemely similarly to SimpleMenu, and is easy to switch over to using.

QuickMenu:new( title, message, options, show_immediately )

Creates a QuickMenu using the provided title, message, and options and returns it as a class variable.
title The display title of the menu.
message The message to be displayed in the menu. This can be a multiline string.
options An array of options containing data to use for the options of the menu. Specifying a nil value or an empty array will create a default "OK" button.
show_immediately If this QuickMenu should pop-up immediately without requiring the menu to be stored and have show expressly called on it.
returns A QuickMenu object.

options: text The text to display on this button.
options: callback The callback to run if this button is pressed by the user.
options: is_cancel_button If this button should do nothing other than close the menu.

local menu_title = managers.localization:text("base_mod_updates_show_multiple_update_available")
local menu_message = managers.localization:text("base_mod_updates_show_multiple_update_available_message")
local menu_options = {
    [1] = {
        text = managers.localization:text("base_mod_updates_open_update_manager"),
        callback = LuaModUpdates.OpenUpdateManagerNode,
    [2] = {
        text = managers.localization:text("base_mod_updates_update_later"),
        is_cancel_button = true,
local menu = QuickMenu:new( menu_title, menu_message, menu_options )


Can also be called with QuickMenu:Show() Displays the specified QuickMenu to the user.

local menu = QuickMenu:new( "My Title", "A test message.", {} )


Can also be called with QuickMenu:Hide() Hides the specified QuickMenu without removing it, so that it can be shown to the user again.

local menu = QuickMenu:new( "My Title", "A test message.", {}, true )